textdisplay_spoken entry renders a single line of dialogue as a floating 3D entity, usually above an NPC’s head.
Configuration
The dialogue text.
The entity speaking. Determines the location and name tag.
Typing animation duration.
Optional override for text position if no speaker is defined.
Styling
Text size multiplier.
If true, text always faces the player.
Background color of the text box.
Opacity of the text (0.0 - 1.0).
Maximum distance at which the text is visible.
Advanced Colors
Color behind the speaker’s name.
Color behind the main text body.
Color behind instruction text (e.g. “Space to continue”).