⚔️ Event Library
Shield Block
Triggers upon a successful block.
Trident Throw
Triggers when a trident is launched.
Trident Recall
Triggers when a Loyalty trident returns.
Crossbow Reload
Triggers when reloading a crossbow.
⚙️ Configuration
shield_block_event
Triggers when a player successfully blocks damage with a shield.
Minimum damage required to trigger event.
Source of damage (e.g.
ENTITY_ATTACK, PROJECTILE).trident_throw_event
Triggers when a player throws a trident.
If true, only triggers for Riptide tridents.
If true, only triggers for Loyalty tridents.
trident_recall_event
Triggers when a Loyalty trident returns to the thrower.
No additional configuration.
crossbow_reload_event
Triggers when a projectile is loaded into a crossbow.
Material of projectile loaded (
ARROW, FIREWORK_ROCKET).