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Trigger actions during combat scenarios.

⚔️ Event Library

⚙️ Configuration

shield_block_event

Triggers when a player successfully blocks damage with a shield.
minDamage
Double
Minimum damage required to trigger event.
damageType
DamageCause
Source of damage (e.g. ENTITY_ATTACK, PROJECTILE).

trident_throw_event

Triggers when a player throws a trident.
hasRiptide
Boolean
If true, only triggers for Riptide tridents.
hasLoyalty
Boolean
If true, only triggers for Loyalty tridents.

trident_recall_event

Triggers when a Loyalty trident returns to the thrower.
No additional configuration.

crossbow_reload_event

Triggers when a projectile is loaded into a crossbow.
projectileType
Material
Material of projectile loaded (ARROW, FIREWORK_ROCKET).

💻 Examples

shield_block_event:
  minDamage: 5.0
  damageType: PROJECTILE
  actions:
    - sound_action:
        sound: ITEM_SHIELD_BLOCK
        pitch: 0.5