Mythicmob Npc Definition
A MythicMob that can be used as an NPC
Configuration
mythicmob_npc_definition — Map
Configuration for this entity.
Properties
mobType
">
The internal name of the MythicMob to spawn.
showDisplayName — Boolean
Whether to show the holographic display name above the NPC.
showDisplayNameInCinematic — Boolean
Whether to keep the display name visible during cinematics.
showDisplayNameInNavigation — Boolean
Whether to keep the display name visible when the NPC is moving.
nameOffset — Double
Y-offset for the display name (default: 2.3).
ticking — Boolean
If true, the NPC is a real server-side entity (active MythicMob). If false, it's a client-side packet-based entity.
clientSideRadius — Double
If ticking is false, defines the radius within which players can see the NPC.
cancelInteractAnimation — Boolean
Whether to prevent the default interaction animation (arm swing) from playing.
defaultAnimationSettings — DefaultAnimationSettings
Custom animation stances for the NPC.
DefaultAnimationSettings Properties
idle
"> The animation to play when the NPC is standing still. walk
"> The animation to play when the NPC is moving. attack
"> The animation to play when the NPC attacks. hurt
"> The animation to play when the NPC takes damage. death
"> The animation to play when the NPC dies. interact
"> The animation to play when a player interacts with the NPC. teleport
">
The animation to play when the NPC teleports.
autoHandleMovement — Boolean
Whether the engine should automatically switch between idle and walk animations.