Break Furniture
The break_furniture_objective requires the player to break (remove) a specific amount of ItemsAdder furniture.
Configuration
break_furniture_objective — Map
Configuration for the objective.
Properties
id
Unique identifier for this objective.
item — String
The furniture ID (format namespace:id).
amount — Integer
Number of furniture items to break. Default is 1.
display — String
Text to display in quest logs.
onComplete — TriggerableEntry
Optional entry to trigger upon completion.