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Break Furniture

The break_furniture_objective requires the player to break (remove) a specific amount of ItemsAdder furniture.

Configuration

break_furniture_objectiveMap

Configuration for the objective.

Properties

id

Unique identifier for this objective. itemString

The furniture ID (format namespace:id). amountInteger

Number of furniture items to break. Default is 1. displayString

Text to display in quest logs. onCompleteTriggerableEntry

Optional entry to trigger upon completion.