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De à Coudre

The De A Coudre Extension (also known as JumpToBlock) implements the popular "De A Coudre" minigame where players must jump into a pool of water, placing a block where they land to increase difficulty.

Entry Library

Actions

Game control mechanics.

Definitions

Arena configuration.

Artifacts

Data and Leaderboards.

Quick Start

  • 1. Define — Add definition entries: deacoudre_arena. These define the structures, entities, or rules the extension operates on. → deacoudre_arena
  • 2. Create Storage — Add artifact entries to persist data: deacoudre_leaderboard. → deacoudre_leaderboard
  • 3. Trigger Actions — Use action entries to interact with the extension: join_deacoudre, leave_deacoudre, start_deacoudre. Trigger them from commands, NPCs, events, or other entries. → join_deacoudre → leave_deacoudre

Placeholders

All placeholders use the prefix %typewriter_deacoudre_.

PlaceholderDescription
%typewriter_deacoudre_ar%Returns the current value for ar.
%typewriter_deacoudre_countdown%Returns the numeric amount for countdown.
%typewriter_deacoudre_deacoudre%Returns the current value for deacoudre.
%typewriter_deacoudre_fails%Returns the current value for fails.
%typewriter_deacoudre_games%Returns the current value for games.
%typewriter_deacoudre_jumps%Returns the current value for jumps.
%typewriter_deacoudre_lives%Returns the current value for lives.
%typewriter_deacoudre_loses%Returns the current value for loses.
%typewriter_deacoudre_perfects%Returns the current value for perfects.
%typewriter_deacoudre_rank%Returns the current value for rank.
%typewriter_deacoudre_scoreboard%Returns the current value for scoreboard.
%typewriter_deacoudre_timer%Returns the current value for timer.
%typewriter_deacoudre_top%Returns the current value for top.
%typewriter_deacoudre_value%Returns the current value for value.
%typewriter_deacoudre_wins%Returns the current value for wins.