corpse_recovery_objective
An objective that stays active for as long as the player has a corpse waiting for them.
It completes on its own when the corpse is looted or expires, so it needs no separate completion trigger.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
quest | Ref<Quest> | empty | The quest this objective belongs to. |
criteria | List<Criteria> | empty | Additional criteria for the objective to show. |
display | Var<String> | <red>Recover your belongings | Text shown to the player. |
children | List<Ref<Audience>> | empty | Entries shown while the objective is active. |
priorityOverride | Int? | none | Ordering against other objectives. |
How could this be used?
Add a "get your gear back" step to a hardcore quest line.