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AI Goal Selectors

Goal selectors define what behaviors a mob can perform. They control movement, attacks, and general activities.

Usage

AIGoalSelectors:
- clear # Remove vanilla goals
- meleeattack # Attack targets in melee
- randomstroll # Wander randomly

Available Goal Selectors

clear

Removes all default goal selectors. Always use this first to prevent vanilla behavior.


meleeattack

Approach and attack the current target in melee range.

Parameters:

ParameterTypeDefaultDescription
speednumber1.2Movement speed multiplier
rangenumber-Attack range in blocks
longmemorybooleantrueRemember target location

Example:

- meleeattack{speed=1.4;range=2.5}

randomstroll / randomwalk

Wander around randomly when not in combat.

Parameters:

ParameterTypeDefaultDescription
speednumber1.0Walk speed multiplier
probabilityfloat0.001Chance to start strolling per tick

lookaround / randomlookaround

Randomly look around at the environment.


lookatplayers / lookplayers

Look at nearby players.

Parameters:

ParameterTypeDefaultDescription
rangenumber8Look detection range

float

Swim upward in water to avoid drowning.


panic

Run away when damaged (for passive mobs).

Parameters:

ParameterTypeDefaultDescription
speednumber1.25Panic movement speed

leapattarget / leap

Leap at the target entity.

Parameters:

ParameterTypeDefaultDescription
velocityfloat0.4Leap force

fleesun / avoidsun

Seek shelter from sunlight (useful with PreventSunburn: true).


restrictsun

Avoid pathfinding into sunlight.


fleeplayers / avoidplayers

Run away from nearby players.

Parameters:

ParameterTypeDefaultDescription
rangenumber8Flee range
speednumber1.0Walk speed when fleeing
sprintspeednumber1.2Sprint speed when close

breakdoors / breakdoor

Break through wooden doors (zombie behavior).


rangedattack / arrowattack

Attack targets with projectiles.

Parameters:

ParameterTypeDefaultDescription
speednumber1.0Movement speed
rangenumber15Attack range
intervalint20Ticks between shots

followowner

Follow the owner (for tamed mobs).

Parameters:

ParameterTypeDefaultDescription
speednumber1.0Follow speed
startdistancefloat10Start following at this distance
stopdistancefloat2Stop following at this distance

Priority System

Goals are processed from lowest to highest priority. Explicit priorities can be set:

AIGoalSelectors:
- clear
- 0 float # Priority 0 (checked first)
- 1 meleeattack # Priority 1
- 2 randomstroll # Priority 2 (fallback behavior)

Example Configuration

SmartZombie:
Type: ZOMBIE
AIGoalSelectors:
- clear
- float # Don't drown
- meleeattack{speed=1.3} # Attack fast
- leapattarget{velocity=0.5} # Jump at target
- breakdoors # Break through doors
- randomstroll{speed=0.8} # Patrol when idle
- lookaround # Look around
AITargetSelectors:
- clear
- hurtby
- players