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vehicle_ability

Vehicle Ability — misc entry.

Entry Information

PropertyValue
Entry IDvehicle_ability
TypeMisc
ColorBlue
Iconfa6-solid:bolt

Description

Makes the vehicle attack a target. / @Entry("vehicle_attack", "Vehicle Attack", Colors.RED, "fa6-solid:gun") class VehicleAttackActionEntry( override val id: String = "", override val name: String = "", override val criteria: List<Criteria> = emptyList(), override val modifiers: List<Modifier> = emptyList(), override val triggers: List<Ref<TriggerableEntry>> = emptyList(), ) : ActionEntry { override fun ActionTrigger.execute() { val manager = KoinJavaComponent.get<VehicleCombatManager>(VehicleCombatManager::class.java) val target = player.getTargetEntity(32) as? org.bukkit.entity.LivingEntity ?: return manager.vehicleAttack(player, target) } } /** Activates a vehicle ability.

Fields

FieldTypeDescription
abilityIdStringThe ability ID to activate

Usage Example

- entry: vehicle_ability
name: "Vehicle Ability"
abilityId: ""