Automatic Linking
Instead of manually defining every link in alinks array, you can now use the parent property on any element.
The unique ID of another element (Button or Decoration) to link from.
A line will automatically be drawn from the parent to this element.
Advanced Connection Styling
When defining links (either via the globallinks array or through the style field of an auto-link template), you have access to new precision controls.
Edge Snapping & Margins
To prevent lines from overlapping your icons or text, the engine calculates the exact intersection with the node’s edge.The empty space (in menu units) between the node edge and the start/end of the link.
Higher values create a “small gap” effect.
Directional Arrowheads
You can add stylized arrowheads to indicate the flow of a skill tree.Configuration for the arrowhead display.
3D Orientation
All links and arrowheads are rendered in a Flat-to-Menu orientation. This means they are aligned with the menu plane (X-Y) rather than constantly facing the player’s camera. This ensures that perspective shifts during movement look professional and integrated.Conditional Visibility
You can hide arrowheads specifically based on criteria (e.g., only show the arrow if the parent is unlocked).The condition required to display the arrowhead entity.