Skip to main contentArchery Game Definition
Defines a playable archery arena and its settings. This manifest is used to spawn arenas and configure game behaviour.
Configuration
The id of this entry.
Name
The name of this entry.
Description
Description displayed to players.
Target Positions
List of target positions.
Shooting Zones
Zones players must stand in to shoot.
Target Block
Material used for target blocks.
Hit Block
Block placed when a target is hit.
Max Targets
Maximum number of active targets.
Target Respawn Cooldown
Cooldown in seconds before a target respawns.
Shooting Zone Cooldown
Cooldown in seconds before a shooting zone becomes available again.
Shooting Zone Order
Order in which shooting zones are selected (RANDOM, SEQUENTIAL).
Lobby Teleport
Teleport location for the lobby.
Lobby Radius
Radius players may move within the lobby.
Start Teleport
Teleport location at game start.
End Teleport
Teleport location at game end.
Start Trigger
Trigger executed when the game starts.
End Trigger
Trigger executed when the game ends.
Arena Artifact
Artifact storing persistent arena configuration.
Game State Artifact
Artifact storing temporary game state.
Game Stat Artifact
Artifact storing persistent game statistics.
Mode
Game mode to play (MAX_TARGET, TIME_ATTACK).
Scoreboard Mode
Scoreboard display mode (NONE, SOLO, MULTI).
Bring Own Items
Allow players to keep their own inventory without receiving a kit.
Hardcore
Players have only one life.
Min Players
Minimum number of players to start.
Max Players
Maximum number of players allowed.
Auto Start Countdown
Countdown in seconds before the game auto-starts.
Lobby Cooldown
Cooldown in seconds before the lobby can start a new game.
Time Limit Seconds
Time limit in seconds for TIME_ATTACK mode.
Bow Item
Item given to players as a bow.
Arrow Item
Item given to players as arrows.
Score Fact
Optional fact kept in sync with each player’s current score during a game.
Messages
Customizable messages for lobby and game.