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btcsky_dimension_template entry defines every aspect of an island dimension: world generation, biomes, upgrades, limits, combat, seasons, events, and more.
Configuration
Configuration for this manifest.
Sub-Configuration Types
DimensionUpgradeConfig
Unique upgrade identifier.
Display name (supports MiniMessage).
Upgrade description lore lines.
Type of effect applied (CROP_GROWTH, MOB_DROP_BONUS, SPAWNER_RATES, BLOCK_LIMIT, STORAGE_LIMIT, REDSTONE_LIMIT, MISC_LIMIT, ENTITY_LIMIT, TEAM_SIZE, WARP_LIMIT, GENERATOR_TIER, BLOCK_LIMITER, ENTITY_LIMITER, ISLAND_EFFECT, POTION_EFFECT, CUSTOM).
Template for purchasable upgrade slot. Placeholders: , , , , .
Template shown when upgrade is at maximum level.
Sequential upgrade levels with costs, effect values, and unlock actions.
DimensionExpansionConfig
Initial island radius in chunks (1 chunk = 16×16 blocks).
Maximum island radius in chunks (radius 20 = 41×41 map diameter).
Base cost for the first expansion purchase.
Cost multiplier per expansion level.
Number of chunks purchased per level requirement step.
Island level requirement increase per step.
Custom chunk rules with specific costs and criteria.
Material shown for unlocked chunks in the binary grid.
Material shown for locked/buyable chunks in the binary grid.
DimensionSeasonsConfig
Enable seasonal themes for this dimension.
FIXED_DURATION uses real-time hours per season; CALENDAR_LINKED ties to TinyEssentials calendar.
Duration per season in real-time hours (FIXED_DURATION mode). 168 = 1 week.
Reference to TinyEssentials definition for calendar linking.
Starting month for first season alignment (1-12).
Season definitions: spring, summer, autumn, winter with biome/weather/multiplier overrides.
DimensionEventsConfig
Enable random procedural events.
Event frequency multiplier.
Minimum time between events in minutes.
Maximum time between events in minutes.
Available event types with weights, durations, and configurations.
DimensionCombatConfig
Enable combat zone mode (PvP always active, events/seasons blocked).
Reference to Core NPC definition (Entity or BetterModel Extension).
Core NPC maximum health.
Core NPC health regeneration per second.
Combat duration in minutes (0 = unlimited).
Minimum island level required to participate.
Cooldown between attacks in hours.
Spawn point for attacking team (offsets from island center).
Spawn point for defending team.
Location of the core NPC relative to island center.
Actions triggered when combat starts.
Actions triggered on victory.
Actions triggered on defeat.