Skip to main content
The Minimap Manifest Entry is the central configuration hub for the BetterHud-integrated minimap system. It replaces the Vanilla map with a high-performance, shader-based minimap that supports waypoints, entity tracking, and customizable styles.
[!IMPORTANT] This entry must be active in your manifest for the minimap system to function.

Configuration

enabled
Boolean
default:"true"
Globally enable or disable the minimap system.
defaultStyle
Enum
default:"SQUARE"
Default shape: CIRCLE or SQUARE.
defaultPosition
Enum
default:"TOP_LEFT"
Default screen position (TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT).
defaultSize
Integer
default:"128"
Size of the minimap in pixels.
defaultScale
Float
default:"1.0"
Zoom level (1.0 = 1 block/pixel).
rotateWithPlayer
Boolean
default:"true"
If true, map rotates with player view. If false, North is always up.
showPlayerIndicator
Boolean
default:"true"
Show the arrow indicator for the player in the center.
showBorder
Boolean
default:"true"
Draw a border around the minimap.
borderColor
Color
default:"#1F1F1F"
Hex color of the border.
borderWidth
Integer
default:"2"
Width of the border in pixels.

Shader Compatibility

checkShaderConflicts
Boolean
default:"true"
Check for OptiFine/Iris shader packs on join.
disableWithShaderPack
Boolean
default:"false"
Automatically hide minimap if customized shaders are detected, as they can conflict with the core shaders used by the minimap.

Markers

deathMarkerEnabled
Boolean
default:"true"
Automatically create a waypoint at death location.
showNearbyPlayers
Boolean
default:"true"
Show other players on the minimap.
nearbyPlayerRadius
Integer
default:"100"
Max distance to show other players.
customMarkers
List<Ref>
List of Custom Marker Definitions to register.