Skip to main content
The Player Limb Definition creates a fake entity that is attached to a player using KrToxicity’s BetterModel limb system. It is useful for creating animated player models or cosmetic additions.

Properties

PropertyTypeDefaultDescription
idStringThe unique identifier for this entry.
nameStringThe internal name of the entry.
limbIdVar<String>""The BetterModel limb ID to use (from the limbs folder in BetterModel).
defaultAnimationSettingsObjectDefault animation settings for the player limb.
focusOffsetVector0,0,0Offset used as the focus point for interaction bounds.

Default Animation Settings

PropertyTypeDefaultDescription
idleVar<String>idleThe animation to play when the entity is idle.
walkVar<String>walkThe animation to play when the entity is moving.
walkAnimationBooleantrueWhether to automatically switch to the walk animation when moving.

Example

bettermodel_playerlimb_definition:
  id: "my_player_limb"
  limbId: "custom_limb"
  focusOffset:
    y: 1.0
  defaultAnimationSettings:
    idle: "stand"
    walk: "run"