Configuration
Unique identifier for this discovery category.
Title displayed at the top of the GUI.
Number of rows for the inventory GUI (1-6).
Optional ID of a parent category, creating a hierarchy.
Display & Icon
Icon used when referencing this category in a main menu.
Custom display name for the icon.
Lore lines for the icon.
Lore displayed if the category itself is locked for the player.
Conditions required for the player to access this category.
Layout Settings
Optional filler item for empty slots.
Specific slots where items can appear.
If true, items fill row-by-row. If false, column-by-column.
Configuration for Previous, Next, Back, and Info buttons.
Items Configuration
Theitems list defines what can be unlocked in this category.
Unique ID for this discovery entry.
The item to display when unlocked.
The conditions that trigger the unlock (e.g.
has_item, killed_mob).Item to display when not yet discovered (e.g. bedrock or question mark).
Lore appended when unlocked.
Lore displayed when locked.