Unique identifier for this dungeon.
Display name of the dungeon.
artifact
Ref<DungeonArtifactEntry>
Unified artifact storing dungeon and player statistics (completions, best times).
runtimeArtifact
Ref<ActiveDungeonInstanceArtifactEntry>
Artifact storing active instance data.
partyLobbyArtifact
Ref<DungeonPartyLobbyArtifactEntry>
Artifact storing lobby information.
Available room configurations for this dungeon.
rooms
List<Ref<DungeonRoomEntry>>
List of rooms included in this configuration.
Spawn point inside the instance after teleportation.
Name of the template world folder used as a base for instances.
Quests associated with the dungeon.
onStart
List<Ref<TriggerableEntry>>
Triggers executed when the dungeon starts.
onEnd
List<Ref<TriggerableEntry>>
Triggers executed when the dungeon ends.
Criteria required for a player to be eligible for entry.
Modifiers applied to the dungeon instance.
Mode defining who pays the entry cost. Options: LEADER (only leader pays), GROUP (everyone pays).
Items required to enter the dungeon.
Message shown when items are missing. Supports {MissingQuantity}, {ItemName}, {PlayerName}.
Cooldown in seconds after completion.
Countdown in the lobby before players are teleported.
Minimum players required to start the dungeon.
Maximum players per party.
Maximum number of instances of this dungeon that can run simultaneously.
Enable visibility of the dungeon scoreboard.