Documentation Index
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Blockify Schematic Audience
Type:blockify_schematic_audience
Display a schematic clientside for an audience with breakable blocks support.
Configuration
| Field | Type | Default | Description |
|---|---|---|---|
id | String | "" | Unique identifier for this entry. |
name | String | "" | Name for this entry. |
schematic | String | "" | Schematic filename in plugins/Typewriter/schematics/ (include .schem extension). |
positionMode | Enum (PositionMode) | CLASSIC | Position mode: CLASSIC (fixed world position), ISLAND_DIMENSION (relative to player’s island), or INSTANCE_DIMENSION (relative to dungeon instance). |
centerLocation | Var<Position> | Origin | Where the schematic will be placed (used in CLASSIC mode). |
islandDimension | Enum (IslandWorldType) | NORMAL | Island dimension to use (used in ISLAND_DIMENSION mode). |
dimensionOffset | Var<Coordinate> | Origin | Offset from island center (used in ISLAND_DIMENSION mode). |
instanceId | String | "" | Dungeon instance ID to display schematic in (used in INSTANCE_DIMENSION mode, empty = any instance). |
instanceOffset | Var<Coordinate> | Origin | Offset from instance spawn point (used in INSTANCE_DIMENSION mode). |
ignoreAir | Var<Boolean> | true | Will air blocks be ignored? |
instantSpawn | Var<Boolean> | false | If true, spawn the schematic instantly without animation. |
blocksPerTick | Var<Int> | 200 | How many blocks to send per tick (to limit packets). Max 1000. |
placerType | Enum (PlacerType) | LINEAR | Order in which blocks are placed: LINEAR, HELICAL, RANDOM. |
viewDistance | Var<Int> | 64 | Maximum distance (blocks) at which players will see the schematic (0 = unlimited). |
breakable | Var<Boolean> | false | Allow players to break blocks in this schematic (clientside only). |
dropLoot | Var<Boolean> | false | Drop loot clientside when blocks are broken. |
whitelist | List<Item> | [] | Only blocks matching these items can be broken (empty = all). |
blacklist | List<Item> | [] | Blocks matching these items cannot be broken. |
stateArtifact | Ref<SchematicStateArtifactEntry> | Empty | Artifact to persist broken block states. If set, broken blocks remain broken across sessions. |