Blockify Schematic Cinematic
Type:blockify_schematic_cinematic
Paste a schematic (client-side) during a cinematic for the player.
Configuration
| Field | Type | Default | Description |
|---|---|---|---|
id | String | "" | Unique identifier for this entry. |
name | String | "" | Name for this entry. |
schematic | String | "" | Schematic filename in plugins/Typewriter/schematics/ (include .schem extension). |
positionMode | Enum (PositionMode) | CLASSIC | Position mode: CLASSIC (fixed world position), ISLAND_DIMENSION (relative to player’s island), or INSTANCE_DIMENSION (relative to dungeon instance). |
centerLocation | Var<Position> | Origin | Where the schematic will be placed (used in CLASSIC mode). |
islandDimension | Enum (IslandWorldType) | NORMAL | Island dimension to use (used in ISLAND_DIMENSION mode). |
dimensionOffset | Var<Coordinate> | Origin | Offset from island center (used in ISLAND_DIMENSION mode). |
instanceId | String | "" | Dungeon instance ID to display schematic in (used in INSTANCE_DIMENSION mode, empty = any instance). |
instanceOffset | Var<Coordinate> | Origin | Offset from instance spawn point (used in INSTANCE_DIMENSION mode). |
ignoreAir | Var<Boolean> | true | Will air blocks be ignored? |
instantSpawn | Var<Boolean> | false | If true, spawn the schematic instantly without animation. |
blocksPerTick | Var<Int> | 200 | How many blocks to send per tick (to limit packets). Max 1000. |
placerType | Enum (PlacerType) | LINEAR | Order in which blocks are placed: LINEAR, HELICAL, RANDOM. |
viewDistance | Var<Int> | 64 | Maximum distance (blocks) at which players will see the schematic (0 = unlimited). |
segments | List<BlockifySchematicCinematicSegment> | [] | List of segments for the cinematic. |
Segment Object
| Field | Type | Default | Description |
|---|---|---|---|
startFrame | Int | 0 | Start frame of the segment. |
endFrame | Int | 0 | End frame of the segment. |