Survival Objectives
Track standard survival milestones and actions.
Objective Library
- Sleep — Sleep in a bed.
Configuration
sleep_objective
Sleep in a bed a number of times.
fish_caught_objective
Catch a number of fish.
consume_item_objective
Consume specific items.
material — Material
The item to eat/drink (e.g. COOKED_BEEF).
level_reach_objective
Reach a specific XP level.
level — Int
Target level to reach.
tame_entity_objective
Tame a number of animals.
harvest_crop_objective
Harvest crops.
block — Material
Crop block type (e.g. WHEAT).
Husbandry
| Entry ID | Description |
|---|---|
tame_entity_objective | Tame an entity. |
dye_entity_objective | Dye an entity. |
name_entity_objective | Name an entity with a name tag. |
leash_entity_objective | Leash an entity. |
harvest_crop_objective | Harvest crops. |
fertilize_objective | Fertilize plants with bone meal. |
pot_flower_objective | Pot a flower. |
ride_vehicle_objective
Ride a vehicle.
| Property | Value |
|---|---|
| Entry ID | ride_vehicle_objective |
| Type | Objective |
| Color | Blue Violet |
| Icon | mdi:car |
| Field | Type | Description |
|---|---|---|
vehicleType | EntityType? | Type of vehicle to ride. If null, any vehicle counts. |
Example
fish_caught_objective:
amount: 20
onComplete:
- give_item_action:
item: FISHING_ROD_LUCK