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Island Actions

Actions for creating, deleting, teleporting, and managing island properties.

Lifecycle Actions

Create Island Action

Creates a new island using the configured schematic template.

templateIdString

ID of the schematic template to use.

teleportOnCreateBoolean

If true, teleports the player to the new island immediately.

action:
type: btcsky_create_island
templateId: "desert_template"

Reset Island Action

Resets the player's island to its initial state using its current template.

requireConfirmationBoolean

If true, requires a confirmation dialog.

action:
type: btcsky_reset_island

Delete Island Action

Permanently deletes the player's island.

requireConfirmationBoolean

If true, requires a second execution within the timeout period to confirm.

confirmationTimeoutInt

Valid confirmation window in seconds.

action:
type: btcsky_delete_island

Teleportation

Teleport Home Action

Teleports the player to their island spawn point.

dimension

" default="overworld"> The dimension ID to teleport to.

Teleport Dimension Action

Teleports the player to a specific island dimension.

dimensionString

The target dimension ID (e.g., nether).

Teleport Spawn Action

Teleports the player to the server's global island spawn/hub.

action:
type: btcsky_teleport_spawn

Unlock Dimension Action

Unlocks a new dimension for access.

dimensionString

The dimension ID to unlock.

costDouble

Cost deducted from the island bank.

Management Actions

Calculate Level Action

Triggers a recalculation of the island's level.

action:
type: btcsky_calculate_level

Show Border Action

Displays the island border using particles.

durationInt

Duration in seconds.

action:
type: btcsky_show_border

Toggle Fly Action

Toggles flight mode for the player on the island.

action:
type: btcsky_toggle_fly

Toggle PvP Action

Toggles PvP damage on the island.

action:
type: btcsky_toggle_pvp

World & Environment

Set Biome Action

Changes the biome of the specified island dimension.

dimensionIdString

Target dimension.

biomeString

Biome type (e.g., DESERT, FOREST, OCEAN).

Set Time Action

Sets the current world time in the player's world.

timeString

Presets: DAY, NIGHT, NOON, MIDNIGHT. Also accepts ticks as string.

Production & Resources

Set Generator Tier

Manually sets the resource generator tier.

dimensionIdString

Target dimension.

tierInt

Target tier level.

Upgrade Generator

Upgrades the current generator to the next available tier.

dimensionIdString

Target dimension.