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AI Target Selectors

Target selectors determine what entities the mob will target for attack. They work alongside goal selectors to create intelligent mob behavior.

Usage

AITargetSelectors:
- clear # Remove vanilla targeting
- hurtby # Target whoever attacks us
- players # Target nearby players

Available Target Selectors

clear

Removes all default target selectors. Always use this first to prevent vanilla behavior from conflicting.


hurtby / hurtbytarget / attacker

Target the entity that last damaged this mob. This is reactive - the mob won't attack until provoked.

Aliases: hurtby, hurtbytarget, attacker, damager


players / player

Actively target nearby players. The mob will seek out and attack players within range.

Aliases: players, player, nearestplayer, nearestattackable, nearest

Parameters:

ParameterTypeDefaultDescription
rangenumber16Detection range in blocks
ignorelineofsightbooleanfalseIf true, can target players through walls

Example:

AITargetSelectors:
- clear
- players{range=24;ignorelineofsight=true}

monsters / monster

Target nearby hostile mobs (zombies, skeletons, etc.)


villagers / villager

Target nearby villagers


irongolem / iron_golem

Target nearby iron golems


ownerhurt

For tamed mobs: target whoever hurt the owner


ownerhurtby

For tamed mobs: target whoever the owner is attacking


animals / animal

Target nearby passive animals


nearestcreature / nearestentity

Target the nearest living entity of any type

Priority

Selectors are processed in order with auto-incrementing priority. Lower numbers = higher priority.

AITargetSelectors:
- clear
- 0 hurtby # Priority 0 (highest)
- 1 players # Priority 1

Line of Sight

By default, mobs need line of sight to target entities. If your mob isn't targeting players:

  1. Ensure the mob has clear view to the player
  2. Or add ignorelineofsight=true to the selector

Example Configuration

AggressiveGuard:
Type: ZOMBIE
AIGoalSelectors:
- clear
- meleeattack{speed=1.2}
- randomstroll
AITargetSelectors:
- clear
- hurtby # React when attacked
- players{range=20} # Hunt nearby players