on_fail
Triggered when a player fails a parkour — misc entry.
Entry Information
| Property | Value |
|---|---|
| Entry ID | on_fail |
| Type | Misc |
| Color | Red |
| Icon | fa6-solid:skull |
Fields
| Field | Type | Description |
|---|---|---|
parkour | Ref<ParkourEntry> | If blank, matches any parkour |
Usage Example
- entry: on_fail
name: "Triggered when a player fails a parkour"
parkour: ""