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Spoken Cinematic

The textdisplay_spoken_cinematic entry is a Cinematic Primary Entry. It displays floating dialogue text synchronized with timeline frames, perfect for cutscenes.

Configuration

speaker

"> The speaker entity. Text will appear above their head.

position

"> Optional fixed override position if not using a speaker.

segments

"> The timeline of text to display.

Segment Definition

startFrameInt

Frame (tick) when text appears.

endFrameInt

Frame (tick) when text disappears.

textString

The text content to show.

Animation

appearanceDelayDuration

Delay before typing effect starts after spawn.

animationDurationDuration

Time taken to fully animate/type the text.

cinematic:
type: textdisplay_spoken_cinematic
speaker: "hero_npc"
segments:
- startFrame: 0
endFrame: 60
text: "Look at that view!"
- startFrame: 70
endFrame: 120
text: "It's breathtaking."