Spoken Cinematic
The textdisplay_spoken_cinematic entry is a Cinematic Primary Entry. It displays floating dialogue text synchronized with timeline frames, perfect for cutscenes.
Configuration
speaker
"> The speaker entity. Text will appear above their head.
position
"> Optional fixed override position if not using a speaker.
segments
"> The timeline of text to display.
Segment Definition
startFrame — Int
Frame (tick) when text appears.
endFrame — Int
Frame (tick) when text disappears.
text — String
The text content to show.
Animation
appearanceDelay — Duration
Delay before typing effect starts after spawn.
animationDuration — Duration
Time taken to fully animate/type the text.
cinematic:
type: textdisplay_spoken_cinematic
speaker: "hero_npc"
segments:
- startFrame: 0
endFrame: 60
text: "Look at that view!"
- startFrame: 70
endFrame: 120
text: "It's breathtaking."