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blockify_schematic_cinematic

Paste a schematic (client-side) during a cinematic for the player — misc entry.

Entry Information

PropertyValue
Entry IDblockify_schematic_cinematic
TypeMisc
ColorCyan
Iconmingcute:cube-3d-fill

Description

Segment for schematic cinematic. / data class BlockifySchematicCinematicSegment( override val startFrame: Int = 0, override val endFrame: Int = 0 ) : Segment /** Cinematic entry to paste a schematic client-side for the cinematic player.

Fields

FieldTypeDescription
schematicStringSchematic filename in plugins/Typewriter/schematics/ (include .schem extension)
positionModeVar<PositionMode>Position mode: CLASSIC (fixed world position) or ISLAND_DIMENSION (relative to player's island)
centerLocationVar<Position>Where the schematic will be placed (used in CLASSIC mode)
dimensionTemplateIdVar<String>BTC Sky dimension template ID to use (used in ISLAND_DIMENSION mode)
dimensionOffsetVar<Coordinate>Offset from island center (used in ISLAND_DIMENSION mode)
instanceIdStringDungeon instance ID to display schematic in (used in INSTANCE_DIMENSION mode, empty = any instance)
instanceOffsetVar<Coordinate>Offset from instance spawn point (used in INSTANCE_DIMENSION mode)
ignoreAirVar<Boolean>Will air blocks be ignored?
instantSpawnVar<Boolean>If true, spawn the schematic instantly without animation
blocksPerTickVar<Int>How many blocks to send per tick (to limit packets). Max 1000
placerTypeVar<PlacerType>Order in which blocks are placed: LINEAR, HELICAL, RANDOM
viewDistanceVar<Int>Maximum distance (blocks) at which players will see the schematic (0 = unlimited)
segmentsList<BlockifySchematicCinematicSegment>

Usage Example

- entry: blockify_schematic_cinematic
name: "Paste a schematic (client-side) during a cinematic for the player"
schematic: ""
positionMode: ""
centerLocation: ""
dimensionTemplateId: ""
dimensionOffset: ""
instanceId: ""
instanceOffset: ""
ignoreAir: false
instantSpawn: false
blocksPerTick: 0
placerType: ""
viewDistance: 0
segments: []