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Cosmetic Definition

Define a 3D Cosmetic attached to a player.

Configuration

Id

The id of this entry.

Name

The name of this entry.

Cosmetic Id

Unique cosmetic identifier.

Permission

Permission required to unlock (player must have this permission).

Priority

Display priority in menu (lower = displayed first).

Category

Category for this cosmetic (e.g., ‘Backpack’, ‘Hat’). Used for menu grouping.

Model

The 3D model entity to display (Entity Definition).

Rotation Mode

Rotation mode for the cosmetic.
  • RELATIVE_TO_BODY: Cosmetic rotates with the player’s body (useful for backpacks, wings).
  • RELATIVE_TO_HEAD: Cosmetic rotates with the player’s head (useful for hats, glasses).
  • FIXED: Cosmetic rotation is fixed (does not rotate with player).

Offset

Offset from the player’s position.

Rotation Offset

Rotation offset (X=Pitch, Y=Yaw, Z=Roll) applied to the cosmetic.

Particles

Particle effects attached to this cosmetic.
  • Type: Type of particle.
  • Offset: Offset from the cosmetic’s center.
  • Count: Number of particles to spawn.
  • Speed: Speed of the particles.
  • Interval: Interval in ticks between particle spawns.
Item representation in the menu.

Custom Data

Custom data for specific implementations.