Crate Main Menu
Main crate menu appearance definition. Uses the GUI Extension system for rendering.Configuration
Id
The id of this entry.Name
The name of this entry.Size
Menu size in slots (multiple of 9).Title
Menu title (supports crate placeholders).Buttons
Custom buttons positioned via XY grid in the main menu.| Field | Type | Description |
|---|---|---|
type | Enum | Button type: INFORMATION, NEXT, PREVIOUS, FILL |
x | Int | Position X (0-8) |
y | Int | Position Y (0-5) |
item | Item | Custom button item |
name | Var<String> | Button name (supports crate placeholders) |
lore | List<Var<String>> | Button description |
action | Ref<TriggerableEntry> | Action triggered on click |
Note: FILL buttons automatically fill every empty slot in the menu.
Gui Layout
GUI layout type for the main crates menu. Options:PAGINATED (default), SCROLLABLE, FRAME, FLEX, SIMPLE.
Commands
/crate menu— Opens the global crate listing (uses GUI Extension)/crate give <crate> [amount]— Gives crate keys to a player/crate remove <crate> [amount]— Removes crate keys from a player