Skip to main content

Combat Actions

Actions triggered when attacking an entity via EnchantmentEvent.PLAYER_ATTACK. All actions have the standard ActionEntry fields (id, name, criteria, modifiers, triggers).
Action EntryDescriptionIconExtra Fields
lifesteal_actionHeals a percentage of damage dealtmdi:heart-half-fullhealPercentage: Double = 0.2 (% converted to health)
bleed_actionApplies a bleeding effect over timemdi:blood-bagNone
poison_strike_actionPoisons the target struckmdi:bottle-skullNone
wither_strike_actionApplies wither effect to the targetmdi:skullNone
blindness_strike_actionBlinds the target struckmdi:eye-offNone
freeze_strike_actionSlows and freezes the targetmdi:snowflakeNone
lightning_strike_actionStrikes lightning on the hit targetmdi:weather-lightningNone
executioner_actionChance to instantly kill targets below a health thresholdmdi:skull-crossbonesNone
disarm_actionForces the attacked player to drop their main hand itemmdi:hand-back-right-offNone
armor_pierce_actionIgnores armor calculations during melee combatmdi:shield-offNone
silence_actionApplies severe mining fatigue and weakness to prevent abilitiesmdi:volume-offNone
cleave_actionArea-of-effect damage to enemies around the targetmdi:axeNone
vampiric_aura_actionHeals all nearby allies when an enemy is killedmdi:heart-multipleNone
beheading_actionChance to drop the victim’s head on killmdi:head-snowflakeNone

Example

{
  "id": "vampiric_blade",
  "name": "Vampiric Blade",
  "healPercentage": 0.25
}