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Special Actions

Actions covering unique behaviors triggered by various events (PLAYER_INTERACT, FALL_DAMAGE, PLAYER_DEATH, etc.). All actions have the standard ActionEntry fields (id, name, criteria, modifiers, triggers).
Action EntryDescriptionEventIconExtra Fields
launch_actionLaunches the player upward when they sneakPLAYER_INTERACTmdi:rocket-launchlaunchPower: Double = 2.0
elytra_boost_actionPeriodic elytra speed boost on right-click while glidingPLAYER_INTERACTmdi:birdboostMultiplier: Double = 1.5
elytra_shield_actionElytra absorbs damage while glidingPLAYER_DEFENDmdi:shield-airplaneabsorption: Double = 0.5 (50% damage reduction)
soulbound_actionKeeps the enchanted item on deathPLAYER_DEATHmdi:link-variantNone
curse_of_sluggishness_actionSlows the player when holding the itemITEM_CONSUMEmdi:turtleslownessAmplifier: Int = 1
curse_of_vulnerability_actionIncreases damage taken while holding the itemPLAYER_DEFENDmdi:skull-crossbonesvulnerabilityMultiplier: Double = 1.5
aquatic_speed_actionIncreases swim speed while in waterPLAYER_MOVEmdi:fishspeedMultiplier: Double = 2.0
lava_walker_actionWalk on lava by creating temporary blocksPLAYER_MOVEmdi:firewalkDuration: Int = 60 (ticks before block disappears)
gearing_actionAuto-equips armor when empty armor slots are availableARMOR_EQUIPmdi:tshirt-crewNone
feeder_actionAutomatically feeds the player from inventory when hungryITEM_CONSUMEmdi:food-applehungerThreshold: Int = 10

Example

{
  "id": "soulbound_sword",
  "name": "Soulbound Sword"
}