Enchantment Events
Type:EnchantmentEvent (enum)
Events represent the game actions that trigger enchantment mechanics. Each event corresponds to a Bukkit event that the extension listens for.
Available Events
| Event | Triggered When | Bukkit Event |
|---|---|---|
PLAYER_ATTACK | Player hits an entity | EntityDamageByEntityEvent |
PLAYER_DEFEND | Player takes damage | EntityDamageByEntityEvent |
BLOCK_BREAK | Player breaks a block | BlockBreakEvent |
BOW_SHOOT | Player shoots a bow or crossbow | EntityShootBowEvent |
PROJECTILE_HIT | A shot projectile hits an entity | ProjectileHitEvent |
ITEM_CONSUME | Player eats or drinks an item | PlayerItemConsumeEvent |
PLAYER_DEATH | Player dies | PlayerDeathEvent |
PLAYER_INTERACT | Player right/left clicks | PlayerInteractEvent |
ARMOR_EQUIP | Player equips or unequips armor | Internal listener |
ITEM_DAMAGE | An item takes durability damage | Internal listener |
FALL_DAMAGE | Player takes fall damage | EntityDamageEvent |
ENVIRONMENTAL_DAMAGE | Non-entity damage (fire, lava, kinetic) | EntityDamageEvent |
PLAYER_MOVE | Player moves (throttled) | PlayerMoveEvent |
Usage
Events are used withinEnchantmentMechanic to determine when mechanics should execute: