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The textdisplay_spoken_cinematic entry is a Cinematic Primary Entry. It displays floating dialogue text synchronized with timeline frames, perfect for cutscenes.

Configuration

speaker
Ref<SpeakerEntry>
The speaker entity. Text will appear above their head.
position
Var<Position>
Optional fixed override position if not using a speaker.
segments
List<Segment>
The timeline of text to display.

Segment Definition

startFrame
Int
required
Frame (tick) when text appears.
endFrame
Int
required
Frame (tick) when text disappears.
text
String
required
The text content to show.

Animation

appearanceDelay
Duration
default:"1s"
Delay before typing effect starts after spawn.
animationDuration
Duration
default:"2s"
Time taken to fully animate/type the text.
cinematic:
  type: textdisplay_spoken_cinematic
  speaker: "hero_npc"
  segments:
    - startFrame: 0
      endFrame: 60
      text: "Look at that view!"
    - startFrame: 70
      endFrame: 120
      text: "It's breathtaking."