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Events that cover general interactions and system states.

🔀 Event Library

⚙️ Configuration

player_input_event

Triggers when a player presses a specific control key.
inputType
PlayerInputType
The input to detect: FORWARD, BACKWARD, LEFT, RIGHT, JUMP, SNEAK, SPRINT.

advancement_grant_event

Triggers when a player completes an advancement.
advancement
String
The advancement ID (e.g., minecraft:story/mine_stone).
isChallenge
Boolean
If true, matches only challenge advancements.

experience_orb_pickup_event

Triggers when picking up an experience orb.
minExperience
Int
Minimum XP in the orb.

fact_check_events

Monitors variable changes in real-time.
fact
String
The fact to monitor (e.g. placeholder_fact).
value
String
The target value to check against.

💻 Examples

player_input_event:
  inputType: JUMP
  actions:
    - velocity_action:
        vector: "0, 1.0, 0"