The Option Dialogue entry presents the player with a set of choices. Each choice can trigger different actions, allowing for branching narratives.Documentation Index
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Configuration
The text content or question displayed above the options.
Number of columns to arrange the option buttons in.
Reference to a speaker entry to define who is talking.
Options
A list ofDialogueOption objects.
Text displayed on the option button.
Triggers to run when this option is selected.
Criteria required for this option to be visible/selectable.
Triggers
Triggers to fire when this dialogue starts.
Triggers to fire when the dialogue ends (option selected).
Triggers to fire if the dialogue is cancelled (e.g. via ESC key).