The Spoken Dialogue entry is used to show a sequence of text to the player. It typically halts other interactions until the player advances or closes the dialogue.Documentation Index
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Configuration
The text content of the dialogue. Supports multi-line input and placeholders.
Text displayed on the button to proceed to the next dialogue entry.
Whether to show an explicit exit/close button.
Text for the exit button if
showExitButton is true.Reference to a speaker entry to define who is talking (name, icon, sound).
Triggers
Triggers to fire when this dialogue starts.
Triggers to fire when this dialogue ends naturally (e.g. clicking Next).
Triggers to fire if the dialogue is cancelled (e.g. via ESC key).