bleed_action
Applies a bleeding effect over time to the target — misc entry.
Entry Information
| Property | Value |
|---|---|
| Entry ID | bleed_action |
| Type | Misc |
| Color | Red |
| Icon | mdi:water |
Fields
| Field | Type | Description |
|---|---|---|
damagePerTick | Double | Damage dealt per tick of bleeding |
totalTicks | Int | Number of times the bleed ticks |
intervalTicks | Long | Delay in server ticks between each bleed tick |
particleCount | Int | Amount of particles spawned on each bleed tick (0 disables them) |
Usage Example
- entry: bleed_action
name: "Applies a bleeding effect over time to the target"
damagePerTick: 0
totalTicks: 0
intervalTicks: 0
particleCount: 0