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break_furniture_objective

An objective to break furniture — misc entry.

Entry Information

PropertyValue
Entry IDbreak_furniture_objective
TypeMisc
ColorRed
Iconmdi:hammer

Fields

FieldTypeDescription
itemVar<String>The custom furniture ID that the player needs to break (e.g., 'namespace:furniture_id').
amountVar<Int>The amount of furniture to break.

Usage Example

- entry: break_furniture_objective
name: "An objective to break furniture"
item: ""
amount: 0