on_checkpoint_reached
Triggered when a player reaches a checkpoint — misc entry.
Entry Information
| Property | Value |
|---|---|
| Entry ID | on_checkpoint_reached |
| Type | Misc |
| Color | Yellow |
| Icon | fa6-solid:flag-checkered |
Fields
| Field | Type | Description |
|---|---|---|
parkour | Ref<ParkourEntry> | If blank, matches any parkour |
checkpoint | Int | If 0, triggers for every checkpoint |
particle | ParticleEffect? | Optional particle effect to display |
Usage Example
- entry: on_checkpoint_reached
name: "Triggered when a player reaches a checkpoint"
parkour: ""
checkpoint: 0
particle: ""