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on_checkpoint_reached

Triggered when a player reaches a checkpoint — misc entry.

Entry Information

PropertyValue
Entry IDon_checkpoint_reached
TypeMisc
ColorYellow
Iconfa6-solid:flag-checkered

Fields

FieldTypeDescription
parkourRef<ParkourEntry>If blank, matches any parkour
checkpointIntIf 0, triggers for every checkpoint
particleParticleEffect?Optional particle effect to display

Usage Example

- entry: on_checkpoint_reached
name: "Triggered when a player reaches a checkpoint"
parkour: ""
checkpoint: 0
particle: ""