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parkour_end_point

Defines the end of a parkour — misc entry.

Entry Information

PropertyValue
Entry IDparkour_end_point
TypeMisc
ColorMedium_sea_green
Iconfa6-solid:check

Fields

FieldTypeDescription
parkourRef<ParkourEntry>
locationVar<Position>
radiusVar<Double>Detection radius. 0 means the player must stand on the block
triggersList<Ref<TriggerableEntry>>
particleParticleEffect?

Usage Example

- entry: parkour_end_point
name: "Defines the end of a parkour"
parkour: ""
location: ""
radius: 0
triggers: []
particle: ""