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Documentation Index

Fetch the complete documentation index at: https://docs.borntocraftstudio.net/llms.txt

Use this file to discover all available pages before exploring further.

Skill Targeters Reference

Targeters determine exactly who or what is affected by a mechanic. BTCMobs supports all standard MythicMobs targeters and aliases.

👤 Single & Trigger Targeters

TargeterAliasesDescription
@self@s, @casterThe entity executing the skill.
@target@t, @victimThe caster’s current entity target.
@trigger@tr, @attackerThe entity that caused the trigger.
@origin-The exact location where the skill started.

👥 Multi-Entity Targeters

TargeterAliasesDescription
@playersInRadius{r=X}@PIR, @playersAll players within a spherical radius.
@mobsInRadius{r=X}@MIR, @mobsAll custom mobs within a radius.
@entitiesInRadius{r=X}@EIR, @eaAll living entities within a radius.
@nearestPlayer@pThe single closest player to the caster.

👪 Family Targeters (Relations)

TargeterAliasesDescription
@parent-The owner/summoner of the mob.
@children-All mobs summoned by this caster.
@siblings-All mobs with the same parent.
@mount-The entity being ridden by the caster.
@passenger-The entity riding the caster.

📦 Spatial & Volume Targeters

TargeterAliasesDescription
@sphere{r=X}-Affects everyone in a spherical zone.
@cube{x=X;y=Y;z=Z}-Affects everyone in a rectangular volume.
@ring{r=X;points=Y}-Targets points along a horizontal circle.
@line{range=X}-Targets a straight line forward from eyes.

🌐 Global & RayTrace Targeters

TargeterAliasesDescription
@playersOnServer@everyoneEvery player currently logged in.
@playersInWorld-Every player in the caster’s dimension.
raytrace{range=X}@rtAccurate line-of-sight targeting.
@raytraceto@rttLine-of-sight check towards the current target.
@crosshair{r=X}-RayTraces exactly where the caster is looking.
@targeteyes@targetaceTargets the eye location of the current target.
@locationsof-Returns the location points of target entities.
@boundingbox-Targets the center of the entity’s bounding box.

Targeters can be combined with offsets: - effect:particles{p=flame} @target{y=1.0}