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Audience Filters

Refine your target audience with precise filters. Each filter is an audience entry: players matching it stay in the audience, the others are filtered out.

Filter Library

  • Movement — Moving, jumping, sneaking, sprinting, swimming, riding.
  • Gaze (Look) — Looking at an entity, up, or down.
  • Environment — Time, weather, dimension, light, liquids.
  • Player State — Health, hunger, equipment, gamemode.

Movement

Entry IDDescription
moving_audienceIn audience while any movement key is active.
forward_audienceIn audience while pressing the W key.
backward_audienceIn audience while pressing the S key.
left_audienceIn audience while pressing the A key.
right_audienceIn audience while pressing the D key.
jumping_audienceIn audience while pressing the SPACE key.
sneaking_audienceIn audience while pressing the SHIFT key.
sprinting_audienceIn audience while pressing the CTRL key.
swimming_audienceIn audience while swimming.
climbing_audienceIn audience while climbing.
gliding_audienceIn audience while gliding.
riding_audienceIn audience while riding an entity.
in_vehicle_audienceFilter players currently in a vehicle.
spin_me_round_audienceIn audience while spinning 360 degrees.

Gaze (Look)

Entry IDDescription
looking_at_entity_audienceIn audience while looking at a specific vanilla entity.
looking_up_audienceIn audience while looking up.
looking_down_audienceIn audience while looking down.
display_name_view_audienceOnly keep players looking at a specific Typewriter entity definition.
instance_view_audienceOnly keep players looking at a specific Typewriter entity instance.

Environment

Entry IDDescription
daytime_audienceAudience active during the day.
nighttime_audienceAudience active during the night.
time_period_audienceFilter players by the current world time.
during_rain_audienceFilter players when it is raining in their world.
during_thunder_audienceFilter players when it is thundering in their world.
coordinate_audienceFilter players by coordinates.
in_specific_dimension_audienceFilter players in a specific dimension type.
in_slime_world_audienceFilter players who are in a SlimeWorld.
is_inside_world_border_audienceFilter players inside the world border.
high_light_level_audienceFilter players in high light level (> 11).
low_light_level_audienceFilter players in low light level (< 7).
under_water_audienceFilter players submerged under water.
in_lava_audienceFilter players currently in lava.
on_fire_audienceFilter players currently on fire.
freezing_audienceFilter players currently freezing.
near_beacon_audienceFilter players near an active beacon (ambient effects).
in_raid_audienceFilter players currently in a raid.

Player State

Entry IDDescription
full_health_audienceFilter players with full health.
low_health_audienceFilter players with low health (< 3 hearts).
full_hunger_audienceFilter players with a full hunger bar.
low_hunger_audienceFilter players with low hunger (< 3 shanks).
has_armor_audienceFilter players wearing any armor.
has_effect_audienceFilter players with a specific potion effect.
tool_in_hand_audienceFilter players holding a tool.
weapon_in_hand_audienceFilter players holding a weapon.
specific_gamemode_audienceFilter players in a specific gamemode.

Example

time_period_audience:
startTime: 14000
endTime: 23000