Minimap Manifest
The Minimap Manifest Entry is the central configuration hub for the BetterHud-integrated minimap system. It replaces the Vanilla map with a high-performance, shader-based minimap that supports waypoints, entity tracking, and customizable styles.
[!IMPORTANT] This entry must be active in your manifest for the minimap system to function.
Configuration
enabled — Boolean
Globally enable or disable the minimap system.
defaultStyle — Enum
Default shape: CIRCLE or SQUARE.
defaultPosition — Enum
Default screen position (TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT).
defaultSize — Integer
Size of the minimap in pixels.
defaultScale — Float
Zoom level (1.0 = 1 block/pixel).
rotateWithPlayer — Boolean
If true, map rotates with player view. If false, North is always up.
showPlayerIndicator — Boolean
Show the arrow indicator for the player in the center.
showBorder — Boolean
Draw a border around the minimap.
borderColor — Color
Hex color of the border.
borderWidth — Integer
Width of the border in pixels.
Shader Compatibility
checkShaderConflicts — Boolean
Check for OptiFine/Iris shader packs on join.
disableWithShaderPack — Boolean
Automatically hide minimap if customized shaders are detected, as they can conflict with the core shaders used by the minimap.
Markers
deathMarkerEnabled — Boolean
Automatically create a waypoint at death location.
showNearbyPlayers — Boolean
Show other players on the minimap.
nearbyPlayerRadius — Integer
Max distance to show other players.
customMarkers
"> List of Custom Marker Definitions to register.