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Minimap Manifest

The Minimap Manifest Entry is the central configuration hub for the BetterHud-integrated minimap system. It replaces the Vanilla map with a high-performance, shader-based minimap that supports waypoints, entity tracking, and customizable styles.

[!IMPORTANT] This entry must be active in your manifest for the minimap system to function.

Configuration

enabledBoolean

Globally enable or disable the minimap system.

defaultStyleEnum

Default shape: CIRCLE or SQUARE.

defaultPositionEnum

Default screen position (TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT).

defaultSizeInteger

Size of the minimap in pixels.

defaultScaleFloat

Zoom level (1.0 = 1 block/pixel).

rotateWithPlayerBoolean

If true, map rotates with player view. If false, North is always up.

showPlayerIndicatorBoolean

Show the arrow indicator for the player in the center.

showBorderBoolean

Draw a border around the minimap.

borderColorColor

Hex color of the border.

borderWidthInteger

Width of the border in pixels.

Shader Compatibility

checkShaderConflictsBoolean

Check for OptiFine/Iris shader packs on join.

disableWithShaderPackBoolean

Automatically hide minimap if customized shaders are detected, as they can conflict with the core shaders used by the minimap.

Markers

deathMarkerEnabledBoolean

Automatically create a waypoint at death location.

showNearbyPlayersBoolean

Show other players on the minimap.

nearbyPlayerRadiusInteger

Max distance to show other players.

customMarkers

"> List of Custom Marker Definitions to register.