parkour_checkpoint_point
Defines a checkpoint — misc entry.
Entry Information
| Property | Value |
|---|---|
| Entry ID | parkour_checkpoint_point |
| Type | Misc |
| Color | Yellow |
| Icon | fa6-solid:flag-checkered |
Fields
| Field | Type | Description |
|---|---|---|
parkour | Ref<ParkourEntry> | — |
checkpoint | Int | — |
location | Var<Position> | — |
radius | Var<Double> | Detection radius. 0 means the player must stand on the block |
triggers | List<Ref<TriggerableEntry>> | — |
particle | ParticleEffect? | — |
Usage Example
- entry: parkour_checkpoint_point
name: "Defines a checkpoint"
parkour: ""
checkpoint: 0
location: ""
radius: 0
triggers: []
particle: ""