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parkour_checkpoint_point

Defines a checkpoint — misc entry.

Entry Information

PropertyValue
Entry IDparkour_checkpoint_point
TypeMisc
ColorYellow
Iconfa6-solid:flag-checkered

Fields

FieldTypeDescription
parkourRef<ParkourEntry>
checkpointInt
locationVar<Position>
radiusVar<Double>Detection radius. 0 means the player must stand on the block
triggersList<Ref<TriggerableEntry>>
particleParticleEffect?

Usage Example

- entry: parkour_checkpoint_point
name: "Defines a checkpoint"
parkour: ""
checkpoint: 0
location: ""
radius: 0
triggers: []
particle: ""