mythic_spawner
MythicMobs Spawner with Corner System — misc entry.
Entry Information
| Property | Value |
|---|---|
| Entry ID | mythic_spawner |
| Type | Misc |
| Color | Red |
| Icon | fa6-solid:dungeon |
Fields
| Field | Type | Description |
|---|---|---|
mobType | String | The internal name of the MythicMob to spawn |
regions | List<SpawnerRegion> | Spawn regions - each defines a zone where mobs can spawn using corners |
maxMobsFact | Ref<ReadableFactEntry> | Max mobs allowed in the area. Fact value used directly. Default: 1 |
defaultMaxMobs | Int | Fallback max mobs if fact is not set |
mobsPerSpawnFact | Ref<ReadableFactEntry> | Number of mobs to spawn per spawn cycle. Fact value used directly. Default: 1 |
defaultMobsPerSpawn | Int | Fallback mobs per spawn if fact is not set |
cooldownFact | Ref<ReadableFactEntry> | Cooldown between spawns in ticks. Fact value used directly. Default: 100 |
defaultCooldown | Long | Fallback cooldown in ticks if fact is not set |
warmupFact | Ref<ReadableFactEntry> | Warmup time before first spawn in ticks. Fact value used directly. Default: 0 |
defaultWarmup | Long | Fallback warmup time in ticks if fact is not set |
group | Ref<GroupEntry> | The group used to filter players and read facts from. If not set, uses the player directly. |
criteria | List<Criteria> | The criteria that must be met by at least one nearby player for the spawner to be active |
onlyVisibleForNearby | Boolean | If true, spawned mobs are visible only to the nearest player who triggered the spawn |
visibilityGroup | Ref<GroupEntry> | Optional group reference. If set, spawned mobs are visible only to members of this group. Takes priority over onlyVisibleForNearby. |
Usage Example
- entry: mythic_spawner
name: "MythicMobs Spawner with Corner System"
mobType: ""
regions: []
maxMobsFact: ""
defaultMaxMobs: 0
mobsPerSpawnFact: ""
defaultMobsPerSpawn: 0
cooldownFact: ""
defaultCooldown: 0
warmupFact: ""
defaultWarmup: 0
group: ""
criteria: []
onlyVisibleForNearby: false
visibilityGroup: ""