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mythic_spawner

MythicMobs Spawner with Corner System — misc entry.

Entry Information

PropertyValue
Entry IDmythic_spawner
TypeMisc
ColorRed
Iconfa6-solid:dungeon

Fields

FieldTypeDescription
mobTypeStringThe internal name of the MythicMob to spawn
regionsList<SpawnerRegion>Spawn regions - each defines a zone where mobs can spawn using corners
maxMobsFactRef<ReadableFactEntry>Max mobs allowed in the area. Fact value used directly. Default: 1
defaultMaxMobsIntFallback max mobs if fact is not set
mobsPerSpawnFactRef<ReadableFactEntry>Number of mobs to spawn per spawn cycle. Fact value used directly. Default: 1
defaultMobsPerSpawnIntFallback mobs per spawn if fact is not set
cooldownFactRef<ReadableFactEntry>Cooldown between spawns in ticks. Fact value used directly. Default: 100
defaultCooldownLongFallback cooldown in ticks if fact is not set
warmupFactRef<ReadableFactEntry>Warmup time before first spawn in ticks. Fact value used directly. Default: 0
defaultWarmupLongFallback warmup time in ticks if fact is not set
groupRef<GroupEntry>The group used to filter players and read facts from. If not set, uses the player directly.
criteriaList<Criteria>The criteria that must be met by at least one nearby player for the spawner to be active
onlyVisibleForNearbyBooleanIf true, spawned mobs are visible only to the nearest player who triggered the spawn
visibilityGroupRef<GroupEntry>Optional group reference. If set, spawned mobs are visible only to members of this group. Takes priority over onlyVisibleForNearby.

Usage Example

- entry: mythic_spawner
name: "MythicMobs Spawner with Corner System"
mobType: ""
regions: []
maxMobsFact: ""
defaultMaxMobs: 0
mobsPerSpawnFact: ""
defaultMobsPerSpawn: 0
cooldownFact: ""
defaultCooldown: 0
warmupFact: ""
defaultWarmup: 0
group: ""
criteria: []
onlyVisibleForNearby: false
visibilityGroup: ""