Biome Region Audience
Keep the players standing inside a region defined by two captured corners
Keeps the players standing inside a region defined by two captured corners. This entry decides nothing about biomes: it is a door. Its children are what act — a [BiomeOverlayAudienceEntry] to show a biome, or any other audience.
Felder
| Feld | Typ | Standard | Beschreibung |
|---|---|---|---|
cornerA | Position | ORIGIN | First corner of the region. Capture it in game, or use /tw biome region. |
cornerB | Position | ORIGIN | Opposite corner. Must be in the same world as the first one. |
ignoreY | Boolean | false | Ignore height, turning the region into an infinite column |
inverted | Boolean | false | — |
Gemeinsame TypeWriter-Felder (children)
| Feld | Typ | Standard | Beschreibung |
|---|---|---|---|
children | List<Ref<out AudienceEntry>> | empty | — |
How to use it
This entry only decides who is in the audience: players standing inside the box between cornerA and cornerB. Put the entries that act, such as a Biome Overlay Audience, in its children. Capture the corners in game or run /tw biome region <entry> with a WorldEdit selection. ignoreY turns the box into an infinite column. It also exposes the placeholders in_region and region_name.