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dialogue_spoken

Spoken Dialogue (Menu) — misc entry.

Entry Information

PropertyValue
Entry IDdialogue_spoken
TypeMisc
ColorCyan
Iconmdi:message-text-outline

Fields

FieldTypeDescription
startTriggersList<Ref<TriggerableEntry>>Triggers to fire when this dialogue starts.
endTriggersList<Ref<TriggerableEntry>>Triggers to fire when this dialogue ends (normally).
cancelTriggersList<Ref<TriggerableEntry>>Triggers to fire if the dialogue is cancelled (e.g. via ESC).
textVar<String>The text content of the dialogue.
nextButtonTextVar<String>Text for the 'Next' button.
showExitButtonVar<Boolean>Whether to show an explicit exit button.
exitButtonTextVar<String>Text for the 'Exit' button if enabled.
audioProfileString[AdvancedAudio] Optional dialogue audio profile entry ID for per-character typing sounds. Requires AdvancedAudio extension.

Usage Example

- entry: dialogue_spoken
name: "Spoken Dialogue (Menu)"
startTriggers: []
endTriggers: []
cancelTriggers: []
text: ""
nextButtonText: ""
showExitButton: false
exitButtonText: ""
audioProfile: ""