UI Spoken Dialogue
A line someone says, typed out letter by letter in the dialogue frame. The player reads it and presses the confirmation key to move on.
Unlike ui_option, a spoken line does not hold the player in place. It is drawn
lightly, over whatever is happening, which leaves the camera free to follow the speaker.
Configuration
| Field | What it does |
|---|---|
text | The line. Supports placeholders. |
duration | How long the typing takes. Zero shows the line at once. |
style | The ui_dialogue_style it takes. Leave empty for the server's own. |
portrait | Picture drawn beside the speaker's name, for instance portrait_aldric. |
sound | Played once as the line appears. |
Pressing the confirmation key while the line is still typing completes it rather than skipping past it: the key means "I have read this", and an unread line must not be lost to an early press.
[!NOTE] Every optional field may be left empty. A field absent from a page arrives as nothing at all, whatever its declared default — so a dialogue that omits
sound,durationorportraitrenders normally rather than failing.