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Explore Biome

A quest objective completed by visiting biomes. It reads the same discovery record the tracker fills in, so "go find the corrupted forest" needs no trigger wiring: walking into the biome is the completion condition.

Fields

FieldTypeDescription
questRefThe quest this objective belongs to
displayVar<String>Text shown to the player
biomesList<String>Biomes the player has to discover
requireAllBooleanRequire every listed biome instead of any single one
criteriaList<Criteria>Conditions for the objective to be shown

Behaviour

Discovery is permanent: a player who visited a biome before the quest started already satisfies the objective. That is usually what you want for exploration quests, but it means an objective meant to send players somewhere they have already been will complete instantly.

Requirements

Requires the Quest extension.

Example

display: Find the corrupted forest
biomes: [typewriter:corrupted_forest]
requireAll: false